

Visual Studio can be classified as a tool in the "Integrated Development Environment" category, while Visual Studio Code is grouped under "Text Editor". Code is free and available on your favorite platform - Linux, Mac OSX, and Windows. Build and debug modern web and cloud applications. On the other hand, Visual Studio Code is detailed as " Build and debug modern web and cloud applications, by Microsoft". Visual Studio is a suite of component-based software development tools and other technologies for building powerful, high-performance applications. If you're not sure about the process, please stick to the current 3.7 installer.ģ.8 will not introduce breaking changes from an API perspective, but it does require new project templates and a switch to VS2019.Visual Studio vs Visual Studio Code: What are the differences?ĭevelopers describe Visual Studio as " State-of-the-art tools and services that you can use to create great apps for devices, the cloud, and everything in between". The documentation has already been updated for 3.8 (which means that the release is close), but 3.8 itself, as well as its templates, is not yet published.Īt the present time, the one and only way to try out 3.8, is to build MonoGame from source code and referencing it manually (either via direct csproj references, or via packing the nugets and hosting them locally). If you stumble upon nugets that are labelled as 3.8 and that are not published by the MonoGame organization ( ), then it's not the proper ones (and may be outdated and/or not on par with the documentation). They are entirely new templates and MonoGame 3.8 is only compatible with VS2019 (previous versions of VS won't be able to work with 3.8).Īgain, 3.8 is not yet available, anywhere. People on the monogame discord say the 2019 templates are literally the 2017 ones
